I don't blame the actual developers for any of this. With friends like these, who needs death eaters and You-Know-Whos to get you killed, eh? And sweet Hermione, how fun you look when you stand blindly firing into a wall. Good old Ron, how I love you when you run straight in front of the camera and get me killed.
Add sluggish controls and a camera that seems to hate me, and you got a recipe for a total mess.ĭuring most of the levels you have your dear friends with you. Also, enemies' shots seem to easily pass through cover anyway, so I'm not sure there's a point to it at all.
Harry Potter and the Deathly Hallows - Part 1, a title I will never grow tired of typing, is a cover-based shooter where the cover mechanics are so worthless you'll be better off not using them at all - actually using them seem to be more dangerous than just rushing your enemies. Which is hard, since the gameplay lives up the licensed garbage cliche as well.
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I haven't seen the movie yet, and it's been a while since I read the books perhaps there is a scene where Harry mysteriously teleports from the center of London to a dragon's lair? I'll live and let live, and instead try to focus on enjoying the actual game. Sure, I can accept that - this is a movie tie-in and the people that are supposed to play this are also supposed to be familiar with the source material.
How did this happen? How did I end up here? And when it's all said and done, we still sneak in through the front bloody entrance. And boom, I'm alone in a forest fighting off death eaters, or deep inside a dragon's lair that I now need to escape from. To do that we need to scout out possible routes into it and find out which is the safest. "We need to find our way into the Ministry of Magic," Hermione explains. Harry Potter and Deathly Hallows - Part 1 does just that, and more. And then you screw it up basic storytelling 101, haphazardly connecting scenes and dialogues without any form of coherency. You pay a huge amount of money for the license, more than you'd ever consider spending on developing the actual game, and don't have to both with coming up with plotlines or anything complicated like that. With absolute mastery of suspense, inventiveness and great humanity, JK Rowling closes in beauty this unique learning novel of its kind.Once thing that always get to me when it comes to bad licensed game - which Harry Potter and the Deathly Hallows - Part 1 certainly is - is how bad they usually are at telling stories. Eight hundred pages that lead Harry into adulthood and make us reconsider a different light all the work. Eight hundred pages that meet our expectations and shed light on the six previous volumes. K Rowling gives us the complex outcome of meticulously woven scrim over seventeen years of writing. These tests lead Harry, frankly, to his destiny, the final confrontation with Lord Voldemort. Their quest will cross that of the Deathly Hallows, and will emerge from the past capitals and sometimes painful revelations. Hunted in exile, the three faithful friends will experience an unprecedented loneliness, where their courage, their choices and sacrifices will be decisive in the fight against the forces of evil. Backed by Ron and Hermione, Harry is fully dedicated to the mission entrusted by Dumbledore before dying, hunting Horcruxes. That summer, Harry reached his seventeen years, the age of majority for a sorcerer, and is ready to face his destiny.